In this course you will be introduced to the basics of creating digital environments through practical experience with the Unity3D game engine. You will learn how to navigate a 3D scene, place and manipulate digital objects, arrange virtual lights to set the mood, and experiment with scripts to make your environment interactive. At the end of the course you will know what it takes to create virtual environments by working on your own scenes, and will get the chance to turn them into VR applications that can be run on smartphones via Google Cardboard. Last but not least, this course is also a perfect introduction for those who are interested in developing 3D games and simulations professionally, but wonder how to get started.
Below we have uploaded some examples of what you will be able to create after completing this course, as well as a preview of the program environment.
Course lectures take place at the Institute of Digital Games at the University of Malta in Msida.
All lectures take place on Fridays between 12:00 and 14:00. Below you find the schedule for the course:
|October 21||Getting Started|
|October 28||Primitives and Polygons|
|November 4||Imports, Cameras, and Lights|
|November 11||Materials and Textures|
|November 25||Unity Scripts and Components I|
|December 2||Unity Scripts and Components II|
|December 9||Terrain, Grass, and Particles|
|January 6 (2017)||Showcase and ‘Where to go from here’|